AI Insights · Timothy · April 2023
Top 5 Third Person Games on Android in Europe: Q1 2023 Performance
Explore the performance of the top 5 third person games on Android in Europe during Q1 2023, including weekly downloads, revenue, and active users.
The first quarter of 2023 saw interesting trends in the performance of the top 5 third person games on the Android platform in Europe. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Subway Surfers from SYBO Games maintained a strong presence throughout Q1 2023. Weekly downloads started high at around 708K in late December and saw fluctuations, ending the quarter at approximately 411K. Revenue showed a similar pattern, peaking at around $12.7K in the last week of December and concluding the quarter at roughly $9.1K. Active users remained robust, starting at about 11.7M and ending at 10.6M.
Attack Hole - Black Hole Games by Homa saw a significant rise in early January with weekly downloads peaking at 884K. The downloads stabilized around 412K by the end of March. Revenue increased steadily from $333 in the first week of January to around $2.2K by the end of the quarter. Active users also showed growth, starting from 294K and peaking at around 1.5M in late January before stabilizing around 888K.
Going Balls by Supersonic Studios LTD experienced varying download numbers, beginning at 848K in late December and ending at around 427K in March. Revenue remained relatively stable, with a slight increase from around $1.2K to $1.5K over the quarter. Active users showed a downward trend, starting from 4.2M and settling at approximately 3.7M by the end of March.
Stumble Guys from Scopely had a notable presence with weekly downloads starting at 608K in late December and ending at around 280K by the end of March. The game's revenue peaked at around $648K in the last week of December before stabilizing around $584K. Active users started at 7.8M and saw a decrease to approximately 5M by the end of the quarter.
Number Master: Run and merge by KAYAC Inc. showed a steady performance in terms of downloads, beginning at 674K in late December and ending at around 259K by the end of March. Active users followed a similar trend, starting at 824K and concluding the quarter at approximately 572K. This game did not generate any revenue during the period.
For more detailed insights and data, visit Sensor Tower.